You can start to see how problems would arise once we got down to building the new Necromancer. Then you’d use a skill to explode its corpse or revive it. Whatever you killed would keel over and lay on the ground dead. Diablo II was built from the ground up to have the Necromancer character and the corpses that he used for so many of his abilities. But then the problem became: “How does the Necromancer get the corpses?” This was the tricky part we spent a lot of time trying to figure out how corpses would actually work if he did have them - which, again, he absolutely needed to.įor all their connections to one another, Diablo II and Diablo III are very different games. One of the very first things I said after we’d officially decided to bring the Necromancer back for Diablo III was: “If we’re going to make the Necromancer, he has to explode corpses, and he has to revive things.” We all agreed that not having the Necromancer do stuff with corpses was just a nonstarter. Missed the GamesBeat Summit excitement? Don't worry! Tune in now to catch all of the live and virtual sessions here.
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